A guide and expansion for the official Dungeons & Dragons 5th Edition adventure, The Wild Beyond the Witchlight, presenting new options and ideas for making the most of the material in your game.
Additions include new treasures and locations scattered across the whimsical faerieland of Prismeer, which has been turned into a true sandbox for player characters to explore; ways to introduce and explore the history of Queen Zybilna in the world of D&D through her own memories; an expanded role for the villainous League of Malevolence as rivals throughout the adventure; and a choice of character ties to intimately connect player characters to the wider world.
Throughout the guide, I offer helpful and humorous glimpses behind the curtain into my own Witchlight campaigns run using the material. The hope is these anecdotes and examples will serve as further inspiration for Dungeon Masters to have fun and make the adventure their own.